'Guilty Gear -Strive-' is finally coming out on April. Here's everything you need to know.
'Guilty Gear -Strive-' is finally coming out in April, and thanks to its very active dev team, we are now well aware of what to expect in the upcoming fighting game. 'Guilty Gear -Strive-' is among the latest titles under the Xrd sub-series, which gave Arc System Work’s long-running Guilty Gear franchise a major overhaul.
The game is ditching the traditional animations to prefer 2D pixelated graphics and introduces easier to recall combos and new playable characters. Here's everything we know about 'Guilty Gear -Strive-.'
'Guilty Gear -Strive- follows the narrative introduced in the Xrd series.
“The story is a continuation of the Xrd series games, but in such a way that even new players can enjoy it. Also, we have something in the works for those who are curious about the story so far,” General Director Daisuke Ishiwatari said on Guilty Gear Developer’s Backyard blog.
Like most fighting games, you can play 'Guilty Gear -Strive- without caring much about the story. However, getting to know the lore behind the game will give you more appreciation for the characters and the whole game in general.
'Guilty Gear-Strive-' will release in April 2021. The Ultimate and Deluxe editions are coming out on April 6 for the PS4, PS5, and PC, while the Standard edition will release on April 9.
The Deluxe edition will be available digitally only, while the Ultimate and Standard editions will be available both physically and digitally.
The Ultimate and Deluxe editions also come with a Season Pass 1, which contains five new characters, extra character color palettes, an extra story mode, and two bonus stages.
If you opt to get the Ultimate Edition, you'll get a digital soundtrack and more color packs.
One of the key features that set 'Guilty Gear -Strive-' against its predecessors is the new combo system that requires fewer key combinations. The revamped combo system greatly changes the players' gaming experience, as it is now easier to execute and deal damage without having to memorize a lot of combos.
“A central idea behind this title is that you can deal big damage without memorizing long combos as was required in previous games,” Ishiwatari said. “One important concept in this game is placing greater importance on choosing your moves based on the current situation.
"I do think it’s more difficult in the sense that muscle memory won’t really work, but there should be fewer mechanics for new players to learn before they can enjoy playing matches.”
Ishiwatari added that they've decided to place more value on match games compared to training mode, adding they continue to adjust each character's combos as they see fit.
“If we think of it in terms of either the game being simpler to play in training mode or simpler to play in a match, I would say that GGST values the latter more.
"Naturally, we are continually adjusting what moves combo into what (including the differences for each character) by looking at the game from various viewpoints. This goes for not only gatlings but follow-up moves and combos in general as well. Also, we are planning to further increase the level of freedom with combos compared to previous entries in the series.”
Take a look at some of the awesome gameplay footage for 'Guilty Gear-Strive-' below.
Here's a gameplay video of AXL against RAMLETHAL.
The next video shows KY vs. GIOVANNA in the fighting arena.
Lastly, Arc System Works also gave us the gameplay trailer for SOL vs. NAGORIYUKI
Crossplay between PS4 and PS5 platforms might be available in the future, but possibly not during launch. The developers are not saying no to crossplay but revealed there are "many problems” they need to resolve before they can add the feature.
Xrd has received notable flak on its matchmaking rules which often matches neophyte players with the experts. 'Guilty Gear -Strive-' has decided to address this issue by eliminating the traditional ranking system and introducing “floors” where players can match with others of similar skill levels.
Low-ranking players can go to higher floors to test their skills and capabilities with higher-level players, but those on high-floors can not go down to make fun of the new players.
During the closed beta, we've seen a very different art style on the 'Guilty Gear -Strive-' online lobby compared to the core game. The online lobby looks straight out of a pixelated 2D indie game instead of hyper-detailed anime-style characters and backgrounds. Beta testers were not so happy with the art style, but it seems like the final product won’t make any drastic changes.
“With GGST, we’re trying out a new design compared to prior ASW titles by using 2D pixel art style 3D avatars and such,” said Ishiwatari.
Ishiwatari added that the new design "is necessary to create new mechanics and fun that wasn’t possible with the 3D avatars we’ve used previously".
He is well aware of the beta tester's feedback regarding the game's design and asked gamers to be "on the look-out for new information as we’ll be showing you new designs that weren’t included yet in the closed beta test.”
As promised, the game is bringing in new characters for us to enjoy. Among the latest 'Guilty Gear -Strive-' characters introduced are Giovanna and Nagoriyuki.
Giovanna is described as an“officer in the special operations unit that protects the President of the United States.”Giovanna battles alongside her spirit-wolf companion, Rei. The developers said she’s perfect for newer players due to her balanced fighting style.
The next character is Nagoriyuki, described as a “vampire samurai” whose “supernatural vampire abilities compliment his substantial frame and outstanding fighting skills.”
Nagoriyuki’s attacks are very powerful and could deal a lot of damage to an opponent’s health bar. However, his superior strength is paired with not-so-incredible speed. He can not dash or double jump, but he can utilize his "Fukyo” fast movement special move to offset his speed deficiencies.